With that being said, I want to know, my pallies out there....what do you think? I don't care if you are prot, ret, or even holy. I want to hear your thoughts. And even if you are not a pally, I still want to hear you!
I'll tell ya, you might get a post from my better half Ruh over at Holy Shock about this, but this is where I'm putting in my two cents.
I've read it and I am so pissed it is beyond words. Those are the only two words I can use to best sum up.
Another thing, I want videos released that show how these ideas are implemented and how they work. Now, maybe I am overreacting but from what I am reading it is a big heaping pile of steaming bullshit.
I am a fucking flash build. Fuck your holy build and shove it up your ass.
Oh yeah, I went there.
For those of you who want to know what has Eus's panties in a bunch, here is the posting:
In World of Warcraft: Cataclysm we’ll be making several changes to class talents and abilities across the board. While this list only outlines some of our plans for the paladin class, we want to give you a look at the new high-level abilities and an overview of how the new Mastery system will work with each talent spec.
New Palaidin Spells [Blinding Shield] (available at level 81): Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin’s shield, in a manner similar to Eadric the Pure's ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield.
[Healing Hands] (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a [Healing Stream Totem]. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration.
[Guardian of Ancient Kings] (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).
Changes to Abilities and Mechanics Next you will find a list of some of the paladin spell and ability changes, followed by our intentions for improving each talent tree for the release of Cataclysm. There will be further changes, but those revealed below should offer some insight into our goals.
[Crusader Strike] will be a core ability for all paladins, gained at level 1. We think the paladin leveling experience is hurt by not having an instant attack. Retribution will be getting a new talent in its place that either modifies Crusader Strike or replaces it completely.
[Cleanse] is being rebalanced to work with the new dispel system. It will dispel defensive magic (debuffs on friendly targets), diseases, and poisons.
[Blessing of Might] will provide the benefit of [Wisdom] as well. If you have two paladins in your group, one will do [Kings] on everyone and the other will do Might on everyone. There should be much less need, and ideally no need, to provide specific buffs to specific classes.
[Holy Shock] will be a core healing spell available to all paladins. New Talents and Talent ChangesWe want to ease off the defensive capabilities of Retribution and Holy paladins slightly. We think the powerful paladin defenses have been one of the things holding Retribution paladins back, especially in Arenas. One change we’re considering is lowering Divine Shield’s duration by a couple of seconds. Having said that, Retribution does pretty well in Battlegrounds, and Battlegrounds will be a much bigger focus in Cataclysm since they can provide the best PvP rewards. Furthermore, the healing environment of Cataclysm is going to be different such that a paladin may not be able to fully heal themselves during the duration of Divine Shield to begin with, so this may not be a problem. We feel Retribution paladins need one more mechanic which involves some risk of the player pushing the wrong button, making the rotation a bit less forgiving. In addition, we want to add to this spec more PvP utility. Right now the successes of the Retribution paladin in PvP seem to be reduced to either doing decent burst damage, or just being good at staying alive. We want to increase the duration of
[Sacred Shield] to 30 minutes and keep the limit to one target. The intention is that the paladin can use it on their main healing target. That said, we would like to improve the Holy paladin toolbox and niche so that they don’t feel quite like the obvious choice for tank healing while perceived as a weak group healer. We want to add to the Holy tree a nice big heal to correspond with [Greater Heal].
[Flash of Light] remains a fast heal, but will be more expensive to justify the cast speed.
[Holy Light] will be the go-to heal that has average efficiency and throughput.
[Beacon of Light] needs to be changed so that its benefit is letting the paladin heal two targets at once, not letting the paladin get two heals for the mana cost of one. It’s intended to save GCDs and targeting time, not mana. Holy paladins will use spirit as their mana regeneration stat. Protection paladins need a different rotation between single-target and multi-target tanking. Likewise, we're looking to add the necessity to use an additional cooldown in each rotation.
[Holy Shield] will no longer have charges. It will be designed to improve block chance while active, and will continue to provide a small amount of damage and threat. Mastery Passive Talent Tree Bonuses Holy 1.Healing 2.Meditation 3.Critical Healing Effect: When the paladin gets a crit on a heal, it will heal for more.
Protection 1.Damage Reduction 2.Vengeance 3.Block Amount: We want to keep the kit of the paladin as a tank who blocks a lot. So by contrast, the warrior tank will sometimes get critical blocks, but the paladin will absorb more damage with normal blocks.
Retribution 1.Melee Damage 2.Melee Critical Damage 3.Holy Damage: Any attack that does Holy damage will have its damage increased.
Vengeance This is a mechanic to ensure that tank damage (and therefore threat) doesn't fall behind as damage-dealing classes improve their gear during the course of the expansion. All tanking specs will have Vengeance as their second talent tree passive bonus. Whenever a tank gets hit, Vengeance will give them a stacking attack power buff equal to 5% of the damage done, up to a maximum of 10% of the character's un-buffed health. For boss encounters, we expect that tanks will always have the attack power bonus equal to 10% of their health. The 5% and 10% bonuses assume 51 talent points have been put into the Protection tree. These values will be smaller at lower levels. Vengeance will let us continue to make tank gear more or less the way we do today – there will be some damage-dealing stats, but mostly survival-oriented stats.
As far as I'm concerned the only good thing here is getting the whole Blinding thing. (Eus taps opponent on the shoulder) "Excuse me? May I have your attention for just a moment?" O: "Why sure." Eus: "BAM"
The whole Holy Shock thing does not need to go to any other spec of pally other than Holy. Sorry, but it makes us unique since we are not the typical fighting pally class, this was our "oh shit, it's coming right for me" button and my "oh shit I need to get that heal off quick" button. Why the fuck should rets and prots get it also? Sorry rets and prots, no disrespect but I'm sorry, no holy shock for you!
Another thing, take your BoL and FoL thoughts and stick em. When BoL first rolled out I thought it was something really special and gave us a chance to compete with other healers that have HoTs. Now they are gonna go and fuck that up, too.
I'm sorry Blizz, it just seems to me you are just pulling things out of your ass now and just feel like fucking with something that ain't broken. I thought when I heard that the tree form was being taken away from druids was nuts but this tops all. Trees are so cute. Nothing needs changed. If dumbasses want to see their armor, go out of tree. Nuff said.
Anyways, hope everyone had a great Easter. As you all may know, Noblegarden has arrived in Azeroth. I really never got into it in the past few years so I thought I would take the time and try it out for a test drive this year. I've found a great spot in Falconwing Square, Razor Hill, and Brill for spawning of eggs. And being a rabbit hippity-hopping around is so much fun, and it's cute. And still, pooping out eggs is just as much fun as watching the Cadbury bunny doing it. Not as cool because Cadbury ftw but still.
Righteous Orbs put out an excellent guide as far as night elf territory goes for egg spawning. Now I will let y'all in on my little secret and play show and tell, horde style:
To start off Noblegarden, find a commoner, such as this fine blood elf gentleman. They will give you a quest called Spring Gatherers, in which you speak to a spring gatherer in one of the cities listed on the quest.
Next, head to a city listed.
For this demonstration I shall use Eus as the guinea pig (shhh, just don't tell her).
So, here is Eus in Falconwing Square.
Speak to the spring gatherer and they will give you a quest The Great Egg Hunt. She gives you a basket to equip and you run around and gather eggs. Also, speak to the Noblegarden Merchant and they will give you a quest called A tisket, a tasket, a noblegarden basket. Basically at this point you are gathering chocolate and egg shells. The chocolate can be used in achievements and as currency. The eggs will also drop items that you could use to spend the chocolates, but they are drops instead. If you use your noodle, find a good spot to farm the eggs. I will show you the best spot in Falconwing Square, Razor Hill and Brill.
This spot is exactly where she is facing. The eggs spawn to the left of the tree, behind the wagon where Sleyin is located, and to the left furthest away from the tree.
This is a good spot that Ruhtra found on his attempts. The eggs spawn in the fountain and under the benches. It is best to do this attempt while transformed as a bunny to see low to the ground under the benches.
This spawn point is on the left side of the inn and under the wagon.
This is a good perching spot. To the left side of the inn. Eggs spawn at several points but this advantage point is good. If you stand your toon exactly where Eus is right now, I will tell you each spot. You will see the eggs spawn in the water tank over across the way. Another spawn point is to the right of the mailbox. Another spot is to the left of these boxes. Another is in between the boxes. There is also a spot underneath the cart which will be behind you. Another spot is beyond the wagon at the cooker.
In my honest opinion the best places is Razor Hill and Falconwing Square. Best respawn timers. So, happy hunting and get your hippity-hop on with your bad self!
Cadbury bunny, I love you. You and your chocolate bunny cousins that I love to munch on every year (The larger the better). Any bunny that can poop out such lovely confectionaries such as those is a blessing.
May you eat as much chocolate bunnies, Resse's peanut butter eggs, and peeps as humanly possible!
To answer all those questions that some WoW gamers need answering and other thougths about myself:
Yes, ret pally, by all means, leave your righteous fury turned on. Because the tank loves it when you pull aggro off of them. You are a detriment to your class.
No, I don't enjoy having your pet/ghoul/demon on aggressive and having taunt/growl turned on. It does not help the situation.
Yes, there are the same types of players on both faction sides. Believe it or not.
No, I can keep a secret. And I even hold my word. If I say it I'm gonna do it.
Yes, you have a large epeen. The largest by far. Omg flex it even more. Wave it around for all to see.
No, I really don't care about the recount you've now asked to be posted now for the 15th time.
Yes, I can be a bitch, but only when provoked.
No, it is not a myth. Girls/women/females do play WoW and other games. Promise.
And yes, we play more than just healers....
No, I don't find it difficult to play alongside my better half.
Yes, we do fight in game, but it stays there. Why, because it is just a game. Not real life.
No, some people just don't know when to shut the hell up. Open mouth, insert foot. Some people excel at that.
Yes, some people enjoy beating the dead horse. Why, I'm not sure....
No, I don't enjoy corpse campers and 80's who can decimate lowbies. It's pointless. That is not pvp.
Yes, I love seeing the piper getting his due.
No, I actually don't enjoy fighting. Only bring out stress but I've got thick enough skin.
Yes, pvpers make better raiders. Why? Two words: situational awareness. Think about it.
No, I don't hate people. Nor am I hateful.
Yes, I hate lying, disrespectful, lowlife people.
No, I'm not quiting SAN. Just need to concentrate on MAS atm. Promise I'll be there.
Yes, I love people and love speaking and getting to know people. I love knowing their passions, strengths, weaknesses, what drives them, what makes them tick.
No, I'm the least tech savvy person. I'm lucky to have email. I tried Facebook. I lasted about two weeks. Will not try anything else. Too busy being full time mom-full time wife-working full time job to do so. I'm lucky to be playing WoW.
Yes, I can be cold, but I have to be pushed to that limit. I am compassionate, honestly.
No, none of this probably makes sense because it's like 4 in the morning lol.
Hello Everyone! I am Eus-80 Holy Paladin/Suicidal Healer! Founding member of Mass Affluent Slayers and Executive Board. Been playing WoW for over 4 years. I do suffer from altitus and I love my alts, but Eus is my heart.